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Overview

Company
Voodoo.com
Location
all cities, OR 38
Employment type
On-site
  • US_Drug Safety Consultant II (38)
  • Responsable des projets ferroviaires (38)
  • Talent Acquisition Coordinator - Remote local to Boston (3)
  • DIGITAL STRATEGY MANAGER - K12 (REMOTE) (15)
  • SVP, Partners, Alliances, & Ecosystems | Remote, USA (44)
  • Associate Director, Global Supplier Performance & Metrics (Remote) (3)
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Voodoo.comVerified Employer

Business Services & Consulting • all cities, OR 38

Animator / Tech Artist - Helix Jump (38)

all cities, OR 38On-sitePosted 9 hours ago
Business Services & Consulting

About the Role

Animator / Technical Artist

We are looking for an animator / technical artist with strong Unity experience to help make Helix Jump feel more satisfying, polished, and modern.

Your mission will be to improve the game's visual feedback, animations, VFX, transitions, impact moments,rhythm, and overall game feel, while keeping everything lightweight and optimized for mobile.

You will:

  • Create polished, satisfying, and lightweight animations, VFX, trails, transitions, and feedback effects
  • Improve impact moments, destruction, combo, speed, rhythm, and momentum-based feedback
  • Work directly in Unity to implement and iterate on animations and effects
  • Collaborate closely with developers to ensure everything looks good while staying optimized
  • Improve readability, timing, tactile satisfaction, and overall game feel
  • Optimize effects for mobile performance, including draw calls, overdraw, particle count, materials, batching, texture sizes, and GPU cost
  • Iterate quickly based on product direction, player behavior, and A/B test learnings
  • Contribute ideas to improve the game's visual quality and player experience

You have:

  • Strong experience as an animator or technical artist on mobile games
  • Strong hands-on experience with Unity
  • Good understanding of Unity animation systems and particle systems
  • Strong eye for game feel, timing, rhythm, readability, polish, and tactile satisfaction
  • Experience creating effects for fast-paced gameplay, impact, destruction, combo, speed, rhythm, or momentum-based mechanics
  • Strong performance-conscious mindset for mobile games
  • Ability to balance creativity, quality, and speed
  • Good communication skills in English

Nice to have:

  • Shader knowledge
  • Tween system knowledge
  • 3D modeling skills
  • Experience improving an existing live game
  • Experience working in small, autonomous teams

We value people who are passionate about games and player experience, proactive, resourceful, self-disciplined, open to feedback, and motivated by measurable product impact.

Best-in-class compensation and other benefits according to the country you reside.

Animator / Technical Artist

We are looking for an animator / technical artist with strong Unity experience to help make Helix Jump feel more satisfying, polished, and modern.

Your mission will be to improve the game's visual feedback, animations, VFX, transitions, impact moments,rhythm, and overall game feel, while keeping everything lightweight and optimized for mobile.

You will:

  • Create polished, satisfying, and lightweight animations, VFX, trails, transitions, and feedback effects
  • Improve impact moments, destruction, combo, speed, rhythm, and momentum-based feedback
  • Work directly in Unity to implement and iterate on animations and effects
  • Collaborate closely with developers to ensure everything looks good while staying optimized
  • Improve readability, timing, tactile satisfaction, and overall game feel
  • Optimize effects for mobile performance, including draw calls, overdraw, particle count, materials, batching, texture sizes, and GPU cost
  • Iterate quickly based on product direction, player behavior, and A/B test learnings
  • Contribute ideas to improve the game's visual quality and player experience

You have:

  • Strong experience as an animator or technical artist on mobile games
  • Strong hands-on experience with Unity
  • Good understanding of Unity animation systems and particle systems
  • Strong eye for game feel, timing, rhythm, readability, polish, and tactile satisfaction
  • Experience creating effects for fast-paced gameplay, impact, destruction, combo, speed, rhythm, or momentum-based mechanics
  • Strong performance-conscious mindset for mobile games
  • Ability to balance creativity, quality, and speed
  • Good communication skills in English

Nice to have:

  • Shader knowledge
  • Tween system knowledge
  • 3D modeling skills
  • Experience improving an existing live game
  • Experience working in small, autonomous teams

We value people who are passionate about games and player experience, proactive, resourceful, self-disciplined, open to feedback, and motivated by measurable product impact.

Best-in-class compensation and other benefits according to the country you reside.

What You'll Do

Create polished, satisfying, and lightweight animations, VFX, trails, transitions, and feedback effects
Improve impact moments, destruction, combo, speed, rhythm, and momentum-based feedback
Work directly in Unity to implement and iterate on animations and effects
Collaborate closely with developers to ensure everything looks good while staying optimized
Improve readability, timing, tactile satisfaction, and overall game feel
Optimize effects for mobile performance, including draw calls, overdraw, particle count, materials, batching, texture sizes, and GPU cost

Skills & Technologies

Business Services & Consulting

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Voodoo.com
Business Services & Consulting
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