Business Services & Consulting • all cities, VA 46
Real-Time 3D Reconstruction Engineer (46)
all cities, VA 46On-sitePosted 22 hours ago
Business Services & Consulting
About the Role
Real-Time 3D Reconstruction Engineer
Support of an AI-based administration platform for the public sector in Germany. Together with SAP, we are developing a corresponding app (SAP is developing the frontend) as well as the backend with AI functionalities.
We are building a real-time 3D perception system that reconstructs environments from multiple RGB-D cameras using modern volumetric techniques (e.g. TSDF) and GPU acceleration.
What You'll Work On
A production-grade system that fuses data from many cameras into a live 3D digital twin, enabling visualization, analysis, and automation in real environments.
Your Responsibilities
Design and implement a multi-camera 3D reconstruction pipeline
Develop GPU-accelerated algorithms (CUDA) for volumetric fusion and raycasting
Build and maintain a real-time 3D world model for visualization and geometric queries
Optimize systems for low latency and high throughput
Your Profile
Strong C++ skills and experience with performance-critical systems
Solid understanding of 3D geometry, coordinate transforms, and sensor data
Experience with GPU programming (CUDA or similar)
Familiarity with at least one of: 3D reconstruction, SLAM, computer graphics, or robotics
Ability to design systems under real-time and bandwidth constraints
Strong Hungarian and/or German or English language skills
Nice to Have
Experience with TSDF / voxel-based methods / raycasting
Knowledge of multi-camera systems or depth sensors
Background in robotics, simulation, or real-time rendering
Additional Information
* Please be informed that our remote working possibility is only available within Hungary due to European taxation regulation.
Real-Time 3D Reconstruction Engineer
Support of an AI-based administration platform for the public sector in Germany. Together with SAP, we are developing a corresponding app (SAP is developing the frontend) as well as the backend with AI functionalities.
We are building a real-time 3D perception system that reconstructs environments from multiple RGB-D cameras using modern volumetric techniques (e.g. TSDF) and GPU acceleration.
What You'll Work On
A production-grade system that fuses data from many cameras into a live 3D digital twin, enabling visualization, analysis, and automation in real environments.
Your Responsibilities
Design and implement a multi-camera 3D reconstruction pipeline
Develop GPU-accelerated algorithms (CUDA) for volumetric fusion and raycasting
Build and maintain a real-time 3D world model for visualization and geometric queries
Optimize systems for low latency and high throughput
Your Profile
Strong C++ skills and experience with performance-critical systems
Solid understanding of 3D geometry, coordinate transforms, and sensor data
Experience with GPU programming (CUDA or similar)
Familiarity with at least one of: 3D reconstruction, SLAM, computer graphics, or robotics
Ability to design systems under real-time and bandwidth constraints
Strong Hungarian and/or German or English language skills
Nice to Have
Experience with TSDF / voxel-based methods / raycasting
Knowledge of multi-camera systems or depth sensors
Background in robotics, simulation, or real-time rendering
Additional Information
* Please be informed that our remote working possibility is only available within Hungary due to European taxation regulation.
What You'll Do
Design and implement a multi-camera 3D reconstruction pipeline
Develop GPU-accelerated algorithms (CUDA) for volumetric fusion and raycasting
Build and maintain a real-time 3D world model for visualization and geometric queries
Optimize systems for low latency and high throughput
Strong C++ skills and experience with performance-critical systems
Solid understanding of 3D geometry, coordinate transforms, and sensor data